![]() It follows a very helpful tutorial on 4th November 2020 by Ada Radius and Kayaker Magic on Discovery Grid.Ī place to start might be this GitHub Ruth2 Wiki page on… Clothing Creator Guide … and much more technical detail is in this Wiki page on… Blender and Rigging. These notes are a reminder of the process to use Blender to take the Ruth2 v4 mesh avatar, add an “armature” for rigging and go through the process of exporting Collada (.dae) and importing to Second Life/OpenSim. blend file… using the avatar_skeleton.xml armature for rigging to export as Collada for Second Life and OpenSim. Previously avatar_skeletonV3.blend replaced avatar_skeleton_with_custombonesettings.blend, and had two armatures in the. Look instead to use SLAvatar.blend in Ada Radius’s GitHub RuthAndRoth References area. Update 1: Ada Radius has improved the armatures and documentation and has removed the sample armatures in RuthAndRuth/Reference/Ada Radius that are referred to below.
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